MENINGKATKAN HASIL BELAJAR KOGNITIF BOLA VOLI MELALUI MEDIA GAME QUIZIZZ BERBASIS HYPERMEDIA PADA SISWA KELAS XI SMK NEGERI 4 SEMARANG

Authors

  • Muhammad Nurrais A

Keywords:

improvement of learning outcomes, quizizz evaluation media.

Abstract

Muhammad Nurrais Amar, Further developing Volleyball Mental Learning Results Through Hypermedia-Based Quizizz Game Media for Class XI Understudies at SMK Negeri 4 Semarang, FPIPSKR, Universitas PGRI Semarang in 2022. This was roused by an absence of understudy assessment results with respect to volleyball material at SMKN 4 Semarang. The examination that has been done is connected with the arrangement of test assessment media to increment understudy interest and learning results in volleyball. The technique utilized is a quantitative strategy. The information investigation strategy utilized SPSS 24 programming. The aftereffect of the exploration is that the utilization of quizizz assessment media is demonstrated to further develop understudy learning results at SMK Negeri 4 Semarang about volleyball. In this review, analysts directed 3 assessments. The primary assessment is a pretest, which is utilized as a reason for correlation with the assessment results subsequent to being given regular learning techniques and test assessment media. The subsequent assessment is an assessment utilizing traditional media. Also, the third assessment is an assessment done utilizing test media. The consequences of this review can give an outline to sports educators at SMK Negeri 4 Semarang and in different schools that an advancement is required in the utilization of uses to help instructor execution and lift understudy learning results.

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Published

2023-01-12