Peningkatan kemampuan representasi matematis mahasiswa pada mata kuliah teori graph dengan e-LKM berbasis konstruktivisme berbantuan Quizizz
Keywords:
e-LKM, mathematical representation ability, graph theoryAbstract
The purpose of this study was to determine the increase in students' mathematical representation skills in graph theory courses with constructivism-based e-LKM assisted by Quizizz. This research is an experimental study with a one group pretest-posttest design. The samples in this study were students of class B Morning semester VI Mathematics Education Study Program IKIP PGRI Pontianak with cluster random sampling technique. The results showed that students obtained pretest and posttest scores for the ability of number patterns with an average of 48.79 and 65.00. After applying constructivism-based learning with constructivism-assisted Quizizz to students' mathematical representation abilities in the graph theory course, they get a value of t = 4.791 where = 0.05 with t arithmetic > t table (4.791 > 1.701) then H0 is rejected. Thus, learning with constructivism-based e-LKM assisted by Quizizz in the graph theory course can improve students' mathematical representation skills.
References
Aldresti, F., Erviyenni, & Haryati, S. (2021). Pengembangan Lembar Kegiatan Mahasiswa Elektronik ( e-LKM ) berbasis Collaborative Learning untuk Mata Kuliah Dasar-Dasar Pendidikan MIPA. PENDIPA Journal of Science Education, 5(3), 292–299.
Amidi, S. ., Waluya, & Hindarto, N. (2014). Pembelajaran Matematika Konstruktivistik Berbasis Humanistik Berbantuan E-Learning Pada Materi Segitiga Kelas VII. Kreano - Jurnal Matematika Fakultas Matematika Dan Ilmu Pengetahuan Alam Universitas Negeri Semarang, 5(2), 121–132. https://doi.org/10.15294/kreano.v5i2.4034
Andang, A., Sowanto, S., & Saifullah, S. (2019). Pengembangan Lembar Kerja Siswa Pembelajaran Matematika Dengan Pendekatan Konstruktivistik Materi Pokok Teorema Pythagoras. Supermat (Jurnal Pendidikan Matematika), 3(2), 46–64. https://doi.org/10.33627/sm.v3i2.258
Apriani, D. (2017). Pengembangan lembar kerja siswa (LKS) berbasis konstruktivis pada materi ruang dimensi tiga di SMA. Jurnal Penelitian Pendidikan Matematika, 1(1), 29–38.
Darmawan, H. (2016). Pembelajaran Berbasis Konstruktivisme Menggunakan Media Animasi dengan Kerangka Kerja TPCK dan Gaya Belajar Terhadap Prestasi Belajar Siswa. Formatif: Jurnal Ilmiah Pendidikan MIPA, 6(1), 1–11. https://doi.org/10.30998/formatif.v6i1.747
Hikmah, N. (2016). Peningkatan Hasil Belajar Matematika Tentang Penjumlahan Dan Pengurangan Bilangan Bulat Melalui Alat Peraga Mistar Bilangan Pada Siswa Kelas IV SDN 005 Samarinda Ulu. Jurnal Pendas Mahakam, 1(1), 71.
Munir, R. (2012). Matematika Diskrit Revisi ke-5. Bandung: Informatika.
Nurhidayati, E. (2017). Pedagogi Konstruktivisme dalam Praksis Pendidikan Indonesia. Indonesian Journal of Educational Counseling, 1(1), 1–14. https://doi.org/10.30653/001.201711.2
Patresia, I., Silitonga, M., & Ginting, A. (2020). Developing Biology Students’ Worksheet Based on STEAM to Empower Science Process Skills. JPBI (Jurnal Pendidikan Biologi Indonesia), 6(1), 147–156. https://doi.org/10.22219/jpbi.v6i1.10225
Permata, J. I., Sukestiyarno, Y. L., & Hindarto, N. (2017). Analisis Representasi Matematis Ditinjau dari Kreativitas dalam Pembelajaran CPS dengan Asesmen Diagnostik. Unnes Journal of Mathematics Education Research, 6(2), 233–241.
Prihandono, E. (2018). LKM Berbasis Inkuiri Terbimbing untuk Meningkatkan Keterampilan Proses Sains. Jurnal Pendidikan Fisika, 6(2), 209–222.
Rusiyanti, R. H. (2014). Pengembangan Perangkat Pembelajaran Matematika Berbasis Konstruktivisme Untuk Melatih Kemampuanberpikir Kritis Siswa SMA Kelas X. Jurnal Pendidikan Matematika, 5(2), 185–204. https://doi.org/10.22342/jpm.5.2.598.
Tasari. (2012). Aplikasi Pewarnaan Graf pada Penjadwalan Perkuliahan di Program Studi Pendidikan Matematika Unwidha Klaten. Jurnal Magistra, 82, 70–78.
Widakdo, W. A. (2017). Mathematical Representation Ability by Using Project Based Learning on the Topic of Statistics. Journal of Physics: Conference Series, 895(1). https://doi.org/10.1088/1742-6596/895/1/012055
Yan mei, S., Yan Ju, S., & Adam, Z. (2019). Implementing Quizizz as Game Based Learning in the Arabic Classroom. European Journal of Social Science Education and Research, 5(1), 194–198. https://doi.org/10.2478/ejser-2018-0022
Zhao, F. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in The Accounting Classroom. International Journal of Higher Education, 8(1), 37–43. https://doi.org/10.5430/ijhe.v8n1p37.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2021 SENATIK
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.