The Use of Game-Based Learning to Improve Students’ Motivation and Learning Outcomes

Authors

  • Faisal Amri Universitas PGRI Semarang

Keywords:

pembelajaran berbasis permainan, motivasi, hasil belajar

Abstract

Penelitian ini menginvestigasi penggunaan Game-Based Learning (GBL) sebagai metode dalam meningkatkan motivasi dan hasil belajar siswa di kelas XI D-1. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) sebagai kerangka kerjanya. Penelitian ini dilakukan di SMA Negeri 11 Semarang. Melalui serangkaian siklus PTK, peneliti menerapkan GBL dalam pembelajaran di kelas XI D-1. Data yang diperoleh meliputi hasil tes dan observasi kelas. Hasil penelitian menunjukkan bahwa penggunaan GBL secara signifikan meningkatkan tingkat motivasi siswa dalam pembelajaran. Siswa menunjukkan minat yang lebih tinggi terhadap materi pelajaran, serta lebih aktif berpartisipasi dalam proses pembelajaran. Selain itu, hasil belajar siswa juga mengalami peningkatan yang signifikan, dengan peningkatan skor tes yang mencerminkan pemahaman yang lebih baik terhadap materi pelajaran. Temuan ini mendukung penggunaan GBL sebagai metode pembelajaran yang efektif dalam meningkatkan motivasi dan hasil belajar siswa di kelas XI D-1, dengan implikasi positif terhadap perbaikan kualitas pendidikan.

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Published

2023-11-30

How to Cite

Amri, F. . (2023). The Use of Game-Based Learning to Improve Students’ Motivation and Learning Outcomes. Prosiding Seminar Nasional Pendidikan Profesi Guru, 1(2), 508–515. Retrieved from https://conference.upgris.ac.id/index.php/psnppg/article/view/5146

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Section

Prosiding 2023